| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
19
|
Posted - 2012.04.02 19:59:00 -
[1] - Quote
Sentry Drones that use Defender missiles. Cap transfer drones, and T2 ewar fighters and fighter bombers |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
19
|
Posted - 2012.04.10 17:07:00 -
[2] - Quote
Balance drone damage and tier drone optimum range by size rather than the same all around. Ex Small 1000, T2 1200 Medium 1500, T2 1800 Large 2000, T2 2400 fighter 2500 |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.10 10:30:00 -
[3] - Quote
Bagrat Skalski wrote:New module: something what will detect cloaked ships within 50 km radius. Not uncloak it, not make it visible, but will show in directional scanner that it's there lurking. I have seen a system wide version of this. I believe it is called local chat window. If your proposed module showed anything more than there is a ship somewhere in the 50km area, not direction it would be op for gate camps. |

Omnathious Deninard
Extrinsic Operations
126
|
Posted - 2012.09.27 04:52:00 -
[4] - Quote
Trillian Zaphod wrote:* Player modified modules *
Here is an idea i have. Think of faction or officer mods, but created by players. It would work like this: - Start with a standard blueprint for a T1 module - Perform a new "R&D" operation that would allow the player to generate a limited run BPC with slightly better attributes. - The R&D operation takes a lot of time and consume a lot of resources and incrementally improves a given attribute.
For instance if you perform this R&D operation on a standard warp scrambler BPC, you would be able to improve its optimal range by 2% each time. For each attribute type it would consume a different set of resources. The cost and the time needed for the R&D would reflect the power being added to the BPC.
This would even work on ship modules and allow additional slots (for example), better resists, better heat dissipation, better velocity , cargohold etc.
This would add a whole new dimension to the game and make it lot more fun for both experienced and new players.
Balancing Concerns:
If we set the time and ISK cost for these R&D jobs, it would be possible to balance the power very similar to faction mods. For instance if I create a cruiser with one extra slot or better resists, it should take me a few weeks and cost 40-50 million - comparable to a faction cruiser. But in this case I get to make my own according to my needs.
Naming Concerns:
Each variant of a BPC should have an unique ID (like Vexor #1007). It would also be reflected in the module. A player who is the first to create a variant should be able to name the variant (Trillian's modified Vexor). Show info on a module (either ship in space, or module in a contract) should highlight the variant attributes.
I would really love to know what others think of this idea.
That would be cool on two conditions first the items/ships sould have to be untradeable second they could not be any better than meta 14 quality. Each upgrade adds like +3 to the meta level limiting the number of upgrades. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
127
|
Posted - 2012.09.27 12:40:00 -
[5] - Quote
Trillian Zaphod wrote:Omnathious Deninard wrote: That would be cool on two conditions first the items/ships sould have to be untradeable second they could not be any better than meta 14 quality. Each upgrade adds like +3 to the meta level limiting the number of upgrades.
I agree about not being better than meta 14 quality. Infact each attribute can have a ceiling of how high it could go. But why untradeable ? By making the BPCs limited run we are limiting the availability. I would anticipate the prices of these modified ships/modules to be comparable to faction, so trading should be okay. If you could buy one of these then why would you want faction gear any more? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 22:33:00 -
[6] - Quote
Harvey James wrote:you would think the drone bay would be able to fix the drones without having to waste a valuable slot. especially since drone boats have one slot less to begin with. Some one mentioned being able to repair drones in the drone bay using nanite repair paste Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
293
|
Posted - 2012.12.09 07:44:00 -
[7] - Quote
Valerie Tessel wrote:I wouldn't mind having a module or rig that increases warp speed.
If I'm flying a blockade runner or just zipping out for skill books, it would be nice to get there quicker. Astronautics Rig: Hyperspatial Velocity Optimizer, increases warp speed by 20% T1 and 25% T2 Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
547
|
Posted - 2013.02.23 01:57:00 -
[8] - Quote
A rig to increase the range of tractor beams and another to increase the velocity factor of tractor beams. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
628
|
Posted - 2013.03.10 08:24:00 -
[9] - Quote
Aliath Sunstrike wrote:Unkind Omen wrote:Aliath Sunstrike wrote:Oh gawd - I have a great idea for an anchorable module at a POS or deployable...
An AUTOMATIC SYSTEM SCANNER!
PLEASE FOR THE LOVE OF ALL THAT IS HOLY!
I don't care if it takes TWICE as long as normal probe scanning, but anything to take the point and click fest out of the equation. It doesn't have to be portable...as a trade off. Just please make capsuleers lives in WH's easier or 0.0. Like I said it could take a half hour to run. Who cares - just frees us up to do other stuff! So I don't have to spend HOURS on EVE doing mundane tasks! Instead of blowing $hit up. Won't help. Having any automatic scanner wont bring enemy ships to blow up to you. Your half an hour probing of your home system would however surely interest some other wormhole dwellers nearby. When I want to play computer games I want to launch it and play, not wait 30 minutes before some stupid module finishes what can be done in 10 minutes by hands of a skilled pilot. You missed that one by a mile. It isn't designed to bring ships to us. It is designed to cut down on the scanning bull. Again - you miss the point completely. Lets say a "skilled" pilot (which took months mind you) can scan down a solar system in 10 minutes. Lets say this new module at a POS or deployable can scan down the system in 30 minutes. IT IS VERY feasible because that is 10 minutes of my life I have back that I can run sites, work at my POS, read evemails, update buy orders, ,install build jobs, setup contracts, etc etc So what if it takes 30 minutes. I can be doing other things multitasking with this thing running. When it is done I run my sites or move on. As far as interesting others - who cares! I am sure my POS interests others. I am sure my Rapier on Dscan interests others...point is moot! If it does bring more traffic because they see I have an automatic system scanner, who cares. XL Ship arrays do the same thing. Lots of things do. Your last point - who cares what you want to do, it is not all about you. Lots of people like to multitask and your argument about logging on to get into the action is exactly why I suggest this module - so we can login and not have to do the tedious work of point and click just to get to the blowing ships up part. You fail at reading comprehension sir - please uninstall EVE. You fail at research as this module existed in the past and was removed. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
The Scope Gallente Federation
940
|
Posted - 2013.05.02 17:20:00 -
[10] - Quote
CCP Ytterbium wrote:Unstickied. WHAT!?!?!?! Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
| |
|